After finishing a Game Development and Design course, I am ready to make some games of my own! I thought it would be interesting for you all to be able to read about my process - how I approach a project like this, where do I take inspiration from... and to get updates throughout the... Continue Reading →
Unity 2D Grid System – It’s THAT Easy!
Today I learned about Tilemaps in Unity - a simple way to build a grid system for your game! This is something that I will be implementing in my game, a 2D RPG, in order to have my player pickup or interact with nearby objects. This can be also useful as a way to place... Continue Reading →
Unity Player Movement In 2D
As I was telling you about in this post, I am trying to make my own 2D game, which will be a little RPG and have a heavy plot, hopefully. So first thing I am going to do is to make a player. Introducing - the square! This took 5 minutes. I have a script... Continue Reading →